Monk

This is the modified Monk class for the Thirteen Fingers campaign. Please check the d20srd.org page for descriptions not listed herein.

Lvl/Atk/Special
1 — 1 — Bonus Feat (Blind-fight or Point Blank Shot), Flurry of Blows (Same as PHB), Unarmed Strike
2 — 2 — Evasion (Always Half, no check needed), Combat Reflexes
3 — 3 — Still Mind
4 — 3 — Slow Fall (20ft.)
5 — 4 — Purity of Body
6 — 5 — Bonus Feat (Improved Disarm or Improved Trip)
7 — 6/1 — Wholeness of Body (2x health when resting, 3x if being healed)
8 — 6/1
9 — 7/2 — Improved Evasion (Half (always) or None (with successful Ref. save)
10 — 8/3 — Bonus Feat (Fighter)
11 — 9/4 — Greater Flurry of Blows
12 — 9/4 — Quivering Palm
13 — 10/5
14 — 11/6/1 — Bonus Feat (Fighter)
15 — 12/7/2
16 — 12/7/2
17 — 13/8/3 — Timeless Body, Tongues
18 — 14/9/4 — Bonus Feat (Fighter)
19 — 15/10/5
20 — 15/10/5

Fort/Ref/Will: (Scores same as PHB)

Hit Die: d8
Skills: 4 + INT
Class Skills: The same as in the PHB, except for:
+ Heal, Knowledge (Nature), Decipher Script
- Concentration, Escape Artist, Knowledge (Arcana)

Monk Weapon Proficiencies: Club, jitte, kama, nunchaku, quarterstaff, sai, shuriken, three-section staff, and tonfa.

Monk Armor Proficiencies: None.

A monk is a devout follower of a chosen Kamidō (Divine Way). Unlike others, his Kamidō is tied to a deity (or deities) of his choosing. (See the Tesaki Religions page for details).

Monk

The Thirteen Fingers GuidedYouth