Here is the list of armor types that are available for playable characters in the Thirteen Fingers campaign. They differ slightly than what is listed in the Oriental Adventures book, and also some are new:

Name/Armor Bonus/Max. Dex/AC Pen.

Jire ken Suneate — +2/ +5/-1
Ashigaru — +3/ +5/-1
Leather scale — +3/ +6/-2
Brigandine — +4/ +2/-5
Partial armor — +4/ +4/-2
Lamellar — +5/ +3/-4
Great armor — +6/ +2/-5

Chahar-aina — +1/n/a/-1
Dastana (bracers) — +1/n/a/-1
Tessen — +1/n/a/-1

All costs of armor are the same as they are in the Oriental Adventures book. Jire ken Suneate costs the same as Cord Armor.

Masterwork restriction: Only leather scale, Brigandine, Partial, Lamellar, and Great armor can be made with a masterwork quality. Jire ken Suneate and Ashigaru are too basic for their to be an impact on the difference between a standard quality and a masterwork quality.

Jire ken Suneate (translated: “Vest and Greaves”) — the most basic armor available in Tesaki, it is worn daily by the police forces around the Juusan. The vest is worn under the kimono and on top or underneath an undershirt. The greaves are worn like modern-day shin guards, covering the knee, shin, and the upper part of the foot. They are usually worn over a pair of leggings.

Tessen — A tessen acts much like a buckler, though you cannot wield a weapon in the same hand as the tessen . However, you can use the tessen as an off-hand weapon, dealing 1d3 points of damage (x2 crit). Used this way, the tessen is a martial bludgeoning weapon. For purposes of attack penalties, treat a tessen as a light weapon. Ifyou use a tessen as a weapon, you lose its AC bonus until your next action (usually until the next round) . A character needs Martial Weapon proficiency to use a tessen without penalty.


The Thirteen Fingers GuidedYouth